Mortal Kombat's Legacy Kollection: A Near-Flawless Victory for the Combat Series Franchise
This iconic fighting game still possesses numerous undisclosed elements and the ability to amaze, well past its 30th anniversary after its original launch in arcades. The recent anthology including the series' initial period, featuring a quartet of arcade releases, multiple console adaptations, and related titles, transcends simply a faithfully reproduced collection of iconic titles including less celebrated releases β it additionally serves as a detailed chronicle about the development of the legendary series.
As a dedicated enthusiast of the series who has carefully followed its development and progression, there was numerous fresh aspects for me to discover and admire about the series.
What Defines the Legacy Kollection
Mortal Kombat: Legacy Kollection comparable to other retro collections from developer Digital Eclipse, portion educational film, portion interactive museum. The anthology contains digitally recreated editions of the pioneering arcade Mortal Kombat, Mortal Kombat 2, Mortal Kombat 3, and Mortal Kombat 4, along with home system and portable adaptations of several of these titles. The collection even includes the series' ventures at derivative games, like action games Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces β among the series' most criticized releases.
The Legacy Kollection thus isn't a greatest hits compilation, but an examination of the series' formative period, when the creators at Midway and franchise originators the creative duo behind the series were determining how to develop a battle series, created from video recordings of real actors, on the fly. Viewing the historical footage β which includes historical videos, contemporary discussions, and digital copies of vintage posters, illustrated stories, and even company memos β it's astonishing to observe how Mortal Kombat went from modest origins to a global sensation. It's frankly astounding to observe several pioneering developers, operating with virtually no plan or supervision, channel their pop-culture interests into birthing an iconic game franchise.
Educational Component
The historical documentation of Mortal Kombat: Legacy Kollection charts the rise of the combat franchise and the founders' vocational paths at the currently closed Midway. It further illustrates how the very same individuals contended with how to consistently surpass their achievements, encountering significant stress to duplicate their achievements. It represents an intriguing historical record composed of VHS tapes and traditional photos and pencil sketches, which reveal the self-made character of Mortal Kombat's development and how personal recommendations helped spread its rumors and undisclosed elements of the series in its peak period in gaming halls. Presented in manageable segments, it's an eminently watchable collection of mini-documentaries that spans games, comics, films and even the comical physical events. The collection additionally features some unused moves and digital fighter representations among its previously unreleased material.
Interactive Gaming
Interspersed along the five-segment historical film's chronology are prompts to play the actual titles. At certain intervals, audience members can jump into a combat game session or a console adaptation to revisit its gameplay and artistic style, recreated with impressive accuracy on current technology.
I dedicated most of my time experiencing the original arcade titles, particularly Mortal Kombat, Mortal Kombat 2, and Ultimate Mortal Kombat 3. Numerous titles here remain enjoyable, especially in local multiplayer matches. Yet competing with the artificial intelligence fighters in these releases is a demonstration of how basic and unjust the programming was in early Mortal Kombat games. Computer-directed fighters obviously use unfair advantages or are alternatively incredibly stupid. Lacking a human opponent β online play is available in the majority of included games, but too light on features β the experience will be incomplete.
Display Features
The two dozen available combat games in the anthology, a blend of gaming hall, television, and mobile releases, are accurately emulated, though I detected a few small quirks β mostly input lag and the occasional bug, especially with Mortal Kombat 4. Although the titles are largely presented as-is, developer Digital Eclipse has included some smart convenience enhancements and visual presentation options. For instance, users can elect to display fighter-specific techniques on the display and choose to enable unlimited duration to perform a Fatality. Additionally available are settings for revealing concealed combatants, removing the requirement to complete some esoteric trick to obtain them.
Graphically, the titles can be enjoyed with multiple visual enhancements and presentation styles. Mortal Kombat: Legacy Kollection includes remarkably accurate filters that mimic the CRT monitors of coin-op establishments or home televisions, or the greenscale screen of a portable gaming device. A notably appreciated element is the option to have arcade-like bezels encircling the display, with your selected Mortal Kombat title accurately and softly reflecting against the simulated dark plastic edges. It's quite aesthetically pleasing.
Extra Content
There are plenty of welcome features besides the educational material and simulated classic games, featuring an audio component that lets you revisit the music from multiple combat titles without the din of combatants violently defeating each other. Additionally included are combatant descriptions that contain backgrounds and the various bits of lore displayed via the demo sequences of coin-op titles and endings.
Archival Discovery
A particularly notable inclusion for dedicated series enthusiasts is the chance to experience a segment of previously unavailable content in the format of Ultimate Mortal Kombat 3 Wavenet Edition. This specific release, a moderately improved edition of Ultimate Mortal Kombat 3, was an pioneering effort from the developer at one-on-one internet-based play in arcades. The Wavenet Edition of the game is practically indistinguishable to UMK3, but included the option to compete against internet adversaries and included some minor error corrections and adjustments. However, this network version didn't find widespread adoption, in part